Currently I am in the process of migrating a WPF application from .Net Framework 3.5 to .Net Framework 4.5. Next to the upgrade of the .Net Framework, the application will now be compiled 64-bits instead of 32-bits. I get the following error when compiling the application:
Warning as Error: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'System.Type'
My question is: why does this error occur now that I have upgraded to .Net 4.5 and never before on .Net 3.5?
I have not made any changes to the build properties of the project, both have the setting Treat warnings as errors
set to All
. Below is the code that produces the error, I have added some comments about the changes that I have made, the uncommented part compiles under .Net 4.5.
private void FoldersListBoxMouseDoubleClick(object sender, MouseButtonEventArgs e)
{
// Get typed sender
ListBox typedSender = sender as ListBox;
if (typedSender != null)
{
// Check if an item was double clicked
//The line below worked in .Net 3.5, but not in .Net 4.5
//if ((typedSender.SelectedItem != null) && (typedSender.InputHitTest(e.GetPosition(typedSender)) != typedSender.GetType()))
//And this is the line that I have changed (I added GetType()!).
if ((typedSender.SelectedItem != null) && (typedSender.InputHitTest(e.GetPosition(typedSender)).GetType() != typedSender.GetType()))
{
// Yes, set the new path
SelectedPath = typedSender.SelectedValue as string;
}
}
}
Edit: I have looked up when this code was added to the application, but was unable to go find it, because the Subversion repository only goes back 6 years.
Your previous code was broken, basically. You say it worked, but I can't see that the condition would ever be false. I suspect the compiler is just smarter now than it was before. The condition was:
typedSender.InputHitTest(e.GetPosition(typedSender)) != typedSender.GetType()
Now InputHitTest
returns a value of type IInputElement
. So the condition (ignoring the first part) can be rewritten as:
IInputElement element = typedSender.InputHitTest(e.GetPosition(typedSender));
Type type = typedSender.GetType();
if (element != type)
{
...
}
The only way in which the two references could be equal would be if they were both null
, and typedSender.GetType()
will never return null
, so the condition is pointless.
You're now comparing whether the input element which is the result of the hit test is of the same type as typedSender
, which at least makes sense - although it doesn't check that it is typedSender
.
It's worth noting that the documentation for InputHitTest
includes:
This method typically is not called from your application code. Calling this method is only appropriate if you intend to re-implement a substantial amount of the low level input features that are already present, such as recreating mouse device logic.
Are you sure you want to call it?
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