userInput
is assigned so im not sure why I get error. I've already sifted through the similar questions, googled, binged and didnt find what I was looking for. ps new to programming
static void Main(string[] args)
{
//declare variables
int hours, minutes, seconds, remainder, userInput;
const int SECONDS_PER_MINUTE = 60;
const int SECONDS_PER_HOUR = 3600;
userInput = getUserInput(userInput); //error
hours = CalculateHours(userInput, SECONDS_PER_HOUR);
remainder = CalculateRemainder(userInput, SECONDS_PER_HOUR);
minutes = CalculateMinutes(remainder, SECONDS_PER_MINUTE);
seconds = CalculateSeconds(remainder, SECONDS_PER_MINUTE);
DisplayResults(hours, minutes, remainder, userInput, seconds);
}
//prompt the user to enter number of seconds
public static int getUserInput(int userInput)
{
Console.WriteLine("How about you enter a number of " +
" seconds and Ill see what I can do for you. ");
return userInput = int.Parse(Console.ReadLine());
}
//this method takes in userinput and converts to hours if necessary
//userInput / SECONDS_PER_HOUR will be returned to CalculateHours
//in main and stored in the hours variable. same goes for the rest
//except DisplayResults
public static int CalculateHours(int userInput, int SECONDS_PER_HOUR)
{
return userInput / SECONDS_PER_HOUR;
}
//this method takes userinput and gives a remainder to be used for minutes and seconds
public static int CalculateRemainder(int userInput, int SECONDS_PER_HOUR)
{
return userInput % SECONDS_PER_HOUR;
}
public static int CalculateMinutes(int remainder, int SECONDS_PER_MINUTE)
{
return remainder / SECONDS_PER_MINUTE;
}
public static int CalculateSeconds(int remainder, int SECONDS_PER_MINUTE)
{
return remainder % SECONDS_PER_MINUTE;
}
Here's the problematic code:
userInput = getUserInput(userInput);
userInput
is assigned after that statement, but think of it this way:
int tmp = getUserInput(userInput);
userInput = tmp;
Nothing has assigned a value to userInput
before the method call. It's not clear why you're specifying a parameter at all, to be honest - you're not really using it. The code would be cleaner as:
int userInput = GetUserInput();
...
public static int GetUserInput()
{
Console.WriteLine("...");
return int.Parse(Console.ReadLine());
}
Note how I'm declaring the variable at the point of first use - that's a generally good idea. Additionally, it would be cleaner if you'd declare constants outside your method... and use those within your Calculate*
methods (why would you want to parameterize the method by a constant?). So your Main
method would be clearer as:
const int SecondsPerMinute = 60;
const int SecondsPerHour = SecondsPerMinute * 60;
static void Main(string[] args)
{
int userInput = GetUserInput();
int hours = CalculateHours(userInput);
int remainder = CalculateRemainder(userInput);
int minutes = CalculateMinutes(remainder);
int seconds = CalculateSeconds(remainder);
DisplayResult(hours, minutes, remainder, userInput, seconds);
}
(I'd suggest changing the order of the DisplayResults
parameters to be more consistent too, along with a few other things, but that's probably enough for now.)
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